Additive characters of finite rings and fields #
This file collects some results on additive characters whose domain is (the additive group of) a finite ring or field.
Main definitions and results #
We define an additive character ψ
to be primitive if mulShift ψ a
is trivial only when
a = 0
.
We show that when ψ
is primitive, then the map a ↦ mulShift ψ a
is injective
(AddChar.to_mulShift_inj_of_isPrimitive
) and that ψ
is primitive when R
is a field
and ψ
is nontrivial (AddChar.IsNontrivial.isPrimitive
).
We also show that there are primitive additive characters on R
(with suitable
target R'
) when R
is a field or R = ZMod n
(AddChar.primitiveCharFiniteField
and AddChar.primitiveZModChar
).
Finally, we show that the sum of all character values is zero when the character
is nontrivial (and the target is a domain); see AddChar.sum_eq_zero_of_isNontrivial
.
Tags #
additive character
An additive character is primitive iff all its multiplicative shifts by nonzero elements are nontrivial.
Equations
- AddChar.IsPrimitive ψ = ∀ (a : R), a ≠ 0 → AddChar.IsNontrivial (AddChar.mulShift ψ a)
Instances For
The map associating to a : R
the multiplicative shift of ψ
by a
is injective when ψ
is primitive.
When R
is a field F
, then a nontrivial additive character is primitive
Definition for a primitive additive character on a finite ring R
into a cyclotomic extension
of a field R'
. It records which cyclotomic extension it is, the character, and the
fact that the character is primitive.
Equations
- AddChar.PrimitiveAddChar R R' = ((n : ℕ+) × (char : AddChar R (CyclotomicField n R')) ×' AddChar.IsPrimitive char)
Instances For
The first projection from PrimitiveAddChar
, giving the cyclotomic field.
Equations
- AddChar.PrimitiveAddChar.n χ = χ.fst
Instances For
The second projection from PrimitiveAddChar
, giving the character.
Equations
- AddChar.PrimitiveAddChar.char χ = χ.snd.fst
Instances For
The third projection from PrimitiveAddChar
, showing that χ.char
is primitive.
We can define an additive character on ZMod n
when we have an n
th root of unity ζ : C
.
Equations
- AddChar.zmodChar n hζ = { toFun := fun (a : ZMod ↑n) => ζ ^ ZMod.val a, map_zero_one' := ⋯, map_add_mul' := ⋯ }
Instances For
The additive character on ZMod n
defined using ζ
sends a
to ζ^a
.
An additive character on ZMod n
is nontrivial iff it takes a value ≠ 1
on 1
.
A primitive additive character on ZMod n
takes the value 1
only at 0
.
The converse: if the additive character takes the value 1
only at 0
,
then it is primitive.
The additive character on ZMod n
associated to a primitive n
th root of unity
is primitive
There is a primitive additive character on ZMod n
if the characteristic of the target
does not divide n
Equations
- AddChar.primitiveZModChar n F' h = { fst := n, snd := { fst := AddChar.zmodChar n ⋯, snd := ⋯ } }
Instances For
Existence of a primitive additive character on a finite field #
There is a primitive additive character on the finite field F
if the characteristic
of the target is different from that of F
.
We obtain it as the composition of the trace from F
to ZMod p
with a primitive
additive character on ZMod p
, where p
is the characteristic of F
.
Equations
- One or more equations did not get rendered due to their size.
Instances For
The sum of all character values #
The sum over the values of a nontrivial additive character vanishes if the target ring is a domain.
The sum over the values of the trivial additive character is the cardinality of the source.
The sum over the values of mulShift ψ b
for ψ
primitive is zero when b ≠ 0
and #R
otherwise.